What is on the screen
A single switch at the top, Guest Tier System, turns the tier system on. With it off, the cards below are hidden and nothing applies. A card per tier — Add Tier adds one, up to five, and a card’s bin icon removes it, down to two. Each card has four things:
The first tier is the default: everyone starts there, and it cannot be removed or renamed.
AI Instruction is the field that changes behaviour. The instruction is what your AI staff act on — “Greet warmly as a returning guest. Mention their preferences. Offer room upgrades proactively.” Perks are what the level gets: your team sees them on the guest’s profile, your AI staff know them, and guests read them in the chat.
What you do here
1
Turn the system on
Nothing below applies until the switch is on.
2
Name your levels
Use words your team already says out loud. A tier nobody recognises is a tier nobody applies.
3
Write each perk as a concrete thing
“Room upgrade when available” is usable. “Enhanced experience” is not, because neither your AI staff nor your team can act on it.
4
Write the AI Instruction as an instruction
Tell your AI staff what to do, not what the guest is. “Offer a late check-out without being asked” is actionable; “this guest is important” is not.
5
Select Save Changes
Nothing you have typed — the switch included — takes effect until you save. The button appears as soon as something on the page has changed.
Before removing a tier, check the strategies that use it. If a strategy uses a tier your change affects, Save Changes is refused and the message names the strategy. Edit or archive that strategy on Strategies first.